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	<title>Comments for DESIGN FALLOUT: an apocalyptic look at the industry of computer games</title>
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	<link>http://designfallout.com</link>
	<description>Wanderings in the wasteland of traditional game design, development, &#38; distribution</description>
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		<title>Comment on Puzzle Games Are Not JUST Puzzles Anymore! by Puzzle Games, MMOs&#8230; Indie Game Opportunities &#171; Robc&#8217;s Blog</title>
		<link>http://designfallout.com/2009/06/09/puzzle-games-are-not-just-puzzles-anymore/#comment-4</link>
		<dc:creator>Puzzle Games, MMOs&#8230; Indie Game Opportunities &#171; Robc&#8217;s Blog</dc:creator>
		<pubDate>Thu, 18 Jun 2009 09:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://designfallout.com/?p=22#comment-4</guid>
		<description>[...] read an article over at the DesignFallout Blog about the widening appeal and yet low attention given to puzzle games.  One of the links in that [...]</description>
		<content:encoded><![CDATA[<p>[...] read an article over at the DesignFallout Blog about the widening appeal and yet low attention given to puzzle games.  One of the links in that [...]</p>
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		<title>Comment on Puzzle Games Are Not JUST Puzzles Anymore! by Tesh</title>
		<link>http://designfallout.com/2009/06/09/puzzle-games-are-not-just-puzzles-anymore/#comment-3</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 11 Jun 2009 20:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://designfallout.com/?p=22#comment-3</guid>
		<description>The Puzzle Quest successors are brilliant, too.  Galactrix and Puzzle Kingdoms are both excellent games.  The mesh of short session puzzle gaming and a persistent campaign is a marriage made in gaming heaven.</description>
		<content:encoded><![CDATA[<p>The Puzzle Quest successors are brilliant, too.  Galactrix and Puzzle Kingdoms are both excellent games.  The mesh of short session puzzle gaming and a persistent campaign is a marriage made in gaming heaven.</p>
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		<title>Comment on Mini-Game vs. Meta-Game by lemurgravatar</title>
		<link>http://designfallout.com/2009/02/12/mini-game-vs-meta-game/#comment-2</link>
		<dc:creator>lemurgravatar</dc:creator>
		<pubDate>Wed, 08 Apr 2009 05:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://designfallout.com/2009/02/12/mini-game-vs-meta-game/#comment-2</guid>
		<description>Fallout 3 is an amazing game. I spent most of January playing it but had to put the controller down to wrap up some projects : /

Picking up forks and plates can be helpful to the overall game. Some character classes can build weapons from scrap parts. You can also sell these items for caps, which helps buy better gear and supplies.

I think mini-games are separate entities from regular gameplay, but follow the overall theme and goals of the main game. For example, in Fallout 3 the computer terminal hacking game is a minigame. Unlocking the terminals allow you access to secret areas, ammo, etc.

A meta-game is a game that extends outside the game environment. For example, if it was leaked that there was a weakness in the character classes (ie- if you are super intelligent and strong the game is easier to beat) people would start creating characters with these attributes. 

Frequent save-points in Fallot 3 is a meta-game because it is a trick used by the player outside the game environment to ensure better success.</description>
		<content:encoded><![CDATA[<p>Fallout 3 is an amazing game. I spent most of January playing it but had to put the controller down to wrap up some projects : /</p>
<p>Picking up forks and plates can be helpful to the overall game. Some character classes can build weapons from scrap parts. You can also sell these items for caps, which helps buy better gear and supplies.</p>
<p>I think mini-games are separate entities from regular gameplay, but follow the overall theme and goals of the main game. For example, in Fallout 3 the computer terminal hacking game is a minigame. Unlocking the terminals allow you access to secret areas, ammo, etc.</p>
<p>A meta-game is a game that extends outside the game environment. For example, if it was leaked that there was a weakness in the character classes (ie- if you are super intelligent and strong the game is easier to beat) people would start creating characters with these attributes. </p>
<p>Frequent save-points in Fallot 3 is a meta-game because it is a trick used by the player outside the game environment to ensure better success.</p>
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