I’m back!
Plans always change and I don’t have an article about Bethesda’s GECK. An aging computer combined with a mysterious and dramatic drop in frames per second have diverted me to the aisle of puzzle games.
That’s right, puzzle games. In the world of game design puzzle games have traditional been thought of as challenging and yet somehow less glamorous an endeavor. Puzzle games don’t get the press coverage, they don’t get their own booth at E3, and their producers aren’t pursued by groupies. Fame is not the destiny of the puzzle producer. I can’t help but think that the creation of a good puzzle game would be a reward in its own right.
Tetris’ 25th birthday was yesterday and serves as a consultative voice from the past whispering that one secret ingredient that makes a good game live in history – fun. Tetris is still fun to me. That fun is so addictive that I have a version on every computing platform I own, and I have some pretty archaic platforms! I use Tetris to, in a sense, creatively meditate. The colors, shapes, and patterns stimulate the creative portions of my mind and the act of rotating and dropping into place helps me to organize those elements and form relationships between the elements. Puzzle games are becoming increasingly complex and mimic many of the design elements of hit puzzle, RPG, and Adventure games. One could consider Puzzle Quest to be the modern heir to the legacy of Tetris. Puzzle Quest has several pieces that fit together nicely and flow into a good narrative story. Steve Fawkner and the team did a fantastic job of putting together the elements of a good RPG, and adventure game into an addictively fun game.
The Puzzle Quest I picked up was “Puzzle Quest: Challenge of the Warlords”. Set in a fantasy world of orcs, dragons, zombies, and other mystically menacing creatures, your character must travel the roads between fortresses lending your aid to a queen and several kings and lords. Narrative comes into play with a dark evil force falling upon the lands and threatening the local power base – as well as the lives of all the peasants! Really, if we allow these creatures to continue to wander the country side, who is going to crush my grapes? This puzzle game obeys the first law of a good RPG which is character customization. In all games customization is something that most players crave. The ultimate customization is how you look, and while Puzzle Quest does not make allowances for that it makes up for it in so many other ways. In character customization you first choose your class – Mage, Warrior, and Druid. From that point on you can customize your character but purchasing equipment, researching spells, and retrieving artifacts from fallen enemies. Secondly you can customize your fortress. Building certain facilities in that fortress allows the player to contain any enemy you’ve captured, research spells based on their abilities, train mounts to be more effective combat partners, and create magical items with runes you may have found. In total you customize your mount, your gear, your spells and abilities.
The success or failure of this customization as well as your progression through the narrative is handled by a puzzle game that is similar in play to one of its predecessors, and quiet possibly the progenitor of all modern puzzle games, Bejeweled. Moving pieces to create lines of three or more of the same piece results in damage to your enemy or, in the case of a creative task, fulfills a requirement to collect a certain number of pieces. Both combat and task challenges revolve around collection. The mechanic behind combat, collecting pieces of certain color results in increased availability of one of four types of mana. This mana can be used to power certain abilities, spells, and attacks. Mana is the engine that drives the game. The objective is to increase your own mana while decreasing the mana of your opponent and taking the occasional opportunity to reduce the hit points of opponent by lining up three or more skulls in the puzzle board. Through a series of alternating turns the combatants are using spells or abilities do one time damage, or causing their opponent to loose hit points slowly draining them via bleeding, poisoning, sucking the life out of them, etc. 4 or more pieces result in an additional turn. The colors of the pieces correspond with various types of mana. Weapons, armor, and spells can attack or boost mana of specific types.
So far the elements of an RPG that have been reviewed are customization, mounts, weapons, armor, spells, abilities, monsters, fortresses and hit points. In respect to aspects of adventure games there are many elements as well. Each fortress within the land where the story takes place is ruled by a warlord. The central fortress, the largest of them all, is ruled by a benevolent queen. Initially, unless you are paying attention to the dialog, everything seems disjointed. However, follow the dialog. You’ll find that each task that you are asked to do, each villain you must defeat holds a clue to the mystery at hand. Why are undead and all manner of evil descending upon the land? Each of these tasks adds to a tapestry that is the story of why the land is in so much trouble. Your willingness to perform these quests allows you to gain favor of the warlord and in turn gain their trust and be given greater challenges with greater rewards.
All in all a fascinating game. I would also recommend any of the puzzle games distributed by Pop Cap games, Saqqarah, and Faerie Solitaire (a much more interesting game than the title suggests.) Also, for my friend Jeremy … Saqqarah is available on iPhone – something that I think will become more common as independent development tools make it easier to publish across multiple platforms. For the rest of us; after creating your first Side Scroller or FPS, the next venture could be a puzzle game or card game with elements involving RPGs, Adventure Games, Collecting Games, Pet collection games, etc. Perhaps a future article could be the fusion of traditional table top games and pen & paper RPGs in a computer game.
Hmmmm……
To see the games I mention I refer you to:
http://www.tetris.com/
http://www.popcap.com/
http://www.puzzlepirates.com/
http://www.puzzle-quest.com/
htpp://www.saqqarahthegame.com/
htpp://faeriesolitaire.com/